Interaction design · Spatial experience and storytelling · Light performance

Light Interaction

Yong Won Choi

최용원

Light is the first word a space speaks. I build interactive media that let each visitor read it in their own way.

PhD programme, Graduate School of Culture Technology, KAIST · Digital Heritage Lab

Research

How does a space become a story? My doctoral research follows that change through interactive media and light, and through the way people perceive, read and feel a place.

LabDigital Heritage Lab, KAIST Graduate School of Culture Technology
Spatial narrativeHow interactive media turn space into story
CognitionHow spatial cognition, art expertise and emotional response shape the visitor’s experience
Interaction designResponsive environments built with light performance and audience interaction, XR and physical computing
FundingNational Research Foundation of Korea, 2026–28
최소 서사 기반의 도시 문화유산 라이트스케이프 설계 모델 연구

About

Trained first in fine art at Sunhwa Arts Middle and High School, majoring in Korean painting, then in interaction design at The Glasgow School of Art and in performance and interaction design at The Bartlett, UCL. Now a doctoral researcher at KAIST.

Education

2022.09–PhD programme, Graduate School of Culture Technology, KAIST, Daejeon
2022.01MArch Design for Performance and Interaction, The Bartlett School of Architecture, UCL, London
Thesis: The Effect of Music Generated Using Artificial Neural Networks on Changes in Human Emotions: Focusing on Real-time Sound Performance Interaction Experiment (2021)
2020.06BA (Hons) Interaction Design, The Glasgow School of Art, Glasgow
Thesis: Implementation of Interactive Content in Virtual Garden with Application of Personal Data (2020)
2015.02Sunhwa Arts High School, Fine Art (Korean painting), Seoul
2012.02Sunhwa Arts Middle School, Fine Art, Seoul

Journal articles

2026Yum, J., Choi, Y. W., Kang, S., & Doh, Y. Y. Players’ museum authoring game experience based on art expertise level: Case study of Occupy White Walls. International Journal of Human-Computer Studies, 208, 103698. SCIE, SSCI. doi:10.1016/j.ijhcs.2025.103698
2022Kim, K.-Y., Choi, Y.-W., & Jung, J.-Y. Case Study of the Viewing Environment and Interpretation·Presentation System of Cultural Heritage: Focused on Italian Cultural Heritage Cases. Journal of the Korean Institute of Traditional Landscape Architecture, 20, 50–59. KCI.
2021Kim, J.-S., Kim, C.-K., Hwang, K.-M., Choi, Y.-W., & Kim, K.-Y. A Basic Study on the Establishment of the Viewing Environment and Interpretation·Presentation System According to the Cultural Heritage Type. Journal of the Korean Institute of Traditional Landscape Architecture, 39(2), 39–49. KCI.
ORCID0000-0002-8298-9689

Exhibitions

2021.09Respoken. Ars Electronica 2021 Garden London: PolySocial Realities and Virtualities, FOLD Gallery, London
2021.07Reminiscent. Camaradas MX–UK Art Competition 2021, The Koppel Project Exchange, London

Skills

Interactive mediaProcessing, Arduino, Max/MSP, TouchDesigner, Unity (XR)
Fabrication3D modelling and printing, interactive lighting design and installation
Graphics, filmAdobe Creative Suite: InDesign, Photoshop, Illustrator, After Effects
CraftMiniature painting, Korean painting, oil, watercolour, printmaking, photography; woodwork, sewing
LanguagesKorean (native), English (BA and MArch in the UK)