Interaction design · Spatial experience and storytelling · Light performance
Light Interaction
Yong Won Choi
최용원
Light is the first word a space speaks. I build interactive media that let each visitor read it in their own way.
PhD programme, Graduate School of Culture Technology, KAIST · Digital Heritage Lab
Selected work
All works (24)Research
How does a space become a story? My doctoral research follows that change through interactive media and light, and through the way people perceive, read and feel a place.
| Lab | Digital Heritage Lab, KAIST Graduate School of Culture Technology |
| Spatial narrative | How interactive media turn space into story |
| Cognition | How spatial cognition, art expertise and emotional response shape the visitor’s experience |
| Interaction design | Responsive environments built with light performance and audience interaction, XR and physical computing |
| Funding | National Research Foundation of Korea, 2026–28 최소 서사 기반의 도시 문화유산 라이트스케이프 설계 모델 연구 |
About
Trained first in fine art at Sunhwa Arts Middle and High School, majoring in Korean painting, then in interaction design at The Glasgow School of Art and in performance and interaction design at The Bartlett, UCL. Now a doctoral researcher at KAIST.
Education
| 2022.09– | PhD programme, Graduate School of Culture Technology, KAIST, Daejeon |
| 2022.01 | MArch Design for Performance and Interaction, The Bartlett School of Architecture, UCL, London Thesis: The Effect of Music Generated Using Artificial Neural Networks on Changes in Human Emotions: Focusing on Real-time Sound Performance Interaction Experiment (2021) |
| 2020.06 | BA (Hons) Interaction Design, The Glasgow School of Art, Glasgow Thesis: Implementation of Interactive Content in Virtual Garden with Application of Personal Data (2020) |
| 2015.02 | Sunhwa Arts High School, Fine Art (Korean painting), Seoul |
| 2012.02 | Sunhwa Arts Middle School, Fine Art, Seoul |
Journal articles
| 2026 | Yum, J., Choi, Y. W., Kang, S., & Doh, Y. Y. Players’ museum authoring game experience based on art expertise level: Case study of Occupy White Walls. International Journal of Human-Computer Studies, 208, 103698. SCIE, SSCI. doi:10.1016/j.ijhcs.2025.103698 |
| 2022 | Kim, K.-Y., Choi, Y.-W., & Jung, J.-Y. Case Study of the Viewing Environment and Interpretation·Presentation System of Cultural Heritage: Focused on Italian Cultural Heritage Cases. Journal of the Korean Institute of Traditional Landscape Architecture, 20, 50–59. KCI. |
| 2021 | Kim, J.-S., Kim, C.-K., Hwang, K.-M., Choi, Y.-W., & Kim, K.-Y. A Basic Study on the Establishment of the Viewing Environment and Interpretation·Presentation System According to the Cultural Heritage Type. Journal of the Korean Institute of Traditional Landscape Architecture, 39(2), 39–49. KCI. |
| ORCID | 0000-0002-8298-9689 |
Exhibitions
| 2021.09 | Respoken. Ars Electronica 2021 Garden London: PolySocial Realities and Virtualities, FOLD Gallery, London |
| 2021.07 | Reminiscent. Camaradas MX–UK Art Competition 2021, The Koppel Project Exchange, London |
Skills
| Interactive media | Processing, Arduino, Max/MSP, TouchDesigner, Unity (XR) |
| Fabrication | 3D modelling and printing, interactive lighting design and installation |
| Graphics, film | Adobe Creative Suite: InDesign, Photoshop, Illustrator, After Effects |
| Craft | Miniature painting, Korean painting, oil, watercolour, printmaking, photography; woodwork, sewing |
| Languages | Korean (native), English (BA and MArch in the UK) |


