Design Domain Y3 – Part 2

Who people live in buildings, do you think can we know when(or what) do they are concentrate something, feel good or boring, happy or sad and feel nervous, curious or scared?

Whether it is a house, a workplace, a government office, or a place of entertainment or education, everyone experiences the architectural space every day. Everyone loosely remembers that the design of the architectural space influences our thinking and behavior, and finds a specific place to experience these effects directly.

Now we need to understand how the more active citizens’ places in history work in history and how they can contribute to creating a better place. To some extent we know that we are standing at the edge of a huge change. As urbanization, overcrowding, and the balance of climate and energy change, we struggle not only to survive, but also how we will create the environment in order not to lose mental health. And another reason for people to actively participate in creating a space of life. New technologies have emerged that not only connect with smart phones and the Internet, share ideas and images, but even share internal and physiological states.

 

The key to creating a moderating place is to observe the complex relationship between the experience of life and the place of the experience, and then to understand the relationship between the two using new theories of science and modern ways.

Creating an environment that affects human emotions and behavior began long ago. Communication preceded by letters, construction of cities and settlements, and even the emergence of agriculture, the most powerful of all the events that shaped modern humanity.

 

The origin of architecture can be found in the ancient ruins ‘Göbekli Tepe’ near the city ‘Urfa’ in southern Turkey. Over 11,000 years old, there are lined stone walls and pillars, some of which weigh more than 10 tons. ‘Göbekli Tepe’ is not the simple settlement but the oldest structure made by man.

It is impossible to go back to a long history of mankind and see for what purpose the people of the time erected the huge pillars and walls of the ‘Göbekli Tepe’, but through the evidence of human action that is rarely there, it is a religious sanctuary, It is a place of pilgrimage where people have changed and renewed for years.

In other words, the reason that the first human being tried to build a building is to respond to the recognition of the human finitude, and this primitive architecture means the expression of primitive struggle with death. In a sense, the history of architecture, especially religious architecture, may be a process of trying to find a way to turn away death. It is proof that from the day when mankind has come to realize it has realized how much influence architecture has on human emotions.

 

One thing is clear, as it was said that there was an intention on the background of carefully building up the ‘Göbekli Tepe’ 6,000 years before the character was discovered. What is happening there may be the decisive qualities of mankind today, perhaps the only qualities that may be unique. Human beings build buildings to change perceptions, influence thinking and emotions, and organize human behavior and exercise power in this way.

Great architecture is clearly designed to change our perception, reassess our relationship with the sacred universe, alleviate fear by promising the afterlife, and influence our behavior for a long time after we have left.

 

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infoCardsDesignDomain.png

Unity

This slideshow requires JavaScript.

 

Processing

PImage[] geodata = new PImage[182];
Grid[] grids = new Grid[182];
//int i = 0;
//int index = 0;

void setup() {
//size(1920,1080);
fullScreen();
for (int i = 0; i < geodata.length; i++) {
geodata[i] = loadImage(“G”+i+”.png”);
}

for (int i = 0; i < geodata.length; i++) {
int index = int(random(0, geodata.length));
grids[i] = new Grid(geodata[index], i*480, 200, 480);
}
}
void draw(){
background(255);
for (int i = 0; i < geodata.length; i++) {
grids[i].display();
//image(geodata[(int)random(i)], 240, i*360-540, 480, 360);
image(geodata[(int)random(i)], 240, 180, 475, 355);
image(geodata[(int)random(i)], 240, 540, 475, 355);
image(geodata[(int)random(i)], 240, 900, 475, 355);

image(geodata[(int)random(i)], 720, 180, 475, 355);
image(geodata[(int)random(i)], 720, 540, 475, 355);
image(geodata[(int)random(i)], 720, 900, 475, 355);

image(geodata[(int)random(i)], 1200, 180, 475, 355);
image(geodata[(int)random(i)], 1200, 540, 475, 355);
image(geodata[(int)random(i)], 1200, 900, 475, 355);
image(geodata[(int)random(i)], 1680, 180, 475, 355);
image(geodata[(int)random(i)], 1680, 540, 475, 355);
image(geodata[(int)random(i)], 1680, 900, 475, 355);

//delay(0);
}
}

//void mousePressed() {
//}

//class Grid {

//float x;
//float y;
//float diameter;

//PImage img;

//Grid(PImage tempImg, float tempX, float tempY, float tempD) {
//x = tempX;
//y = tempY;
//diameter = tempD;
//img = tempImg;
//}

void display() {
stroke(0);
imageMode(CENTER);
}

// void top() {
// if ( y <diameter/2) {
// y = diameter/2;
// }
//}
}

 

bandicam 2019-05-10 06-12-56-005bandicam 2019-05-10 06-14-25-582bandicam 2019-05-10 06-15-11-601bandicam 2019-05-10 06-11-17-947bandicam 2019-05-10 06-11-56-233

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