Getting into Unity

05.02.2018 ~ 09.02.2018

– Getting into Unity Overview

  • Unity, originally launched in 2005 as a game engine for creating interactive media, typically video games. Recently however, designers and artists are beginning to realize that game engines can be successfully used for non-game applications; architects can easily prototype ideas, artists can create interactive art installations, or researchers can use them for data visualization.
  • Using Unity create a dynamic environment that the user interacts with through a series of triggered events, both visual and aural.


This ‘Getting into Unity’ project is a short workshop type project that takes place over a week. Unity is a game engine that provides a development environment for 3D and 2D video games, and is an integrated authoring tool for creating interactive contents such as 3D animation, architectural visualization, and virtual reality etc.

During the week, we learn how to use Unity’s assets and basic interface. The reason why we learn Unity is after Easter holiday, we have MR (Mixed Reality) project that necessary to use Unity. This week project aim on familiarize basic usage before that.


On Monday, tutor introduced overview of the project and how to use it. But, before using Unity, we learned how to use Maya (Maya 2018), which explains how to create objects in Maya and export and after how to import them into Unity.

I also had a workshop on Tuesday, I learned how to use Unity’s default assets. For example, how to make a terrain and how to operate a first-person or third-person camera. After workshop, I looked at YouTube and search Unity forum individually, for example, the setting of light or wind, the texture setting of water, the motion of the character, and so on.

bandicam 2018-05-07 00-05-58-698.pngbandicam 2018-05-07 00-06-07-340.png

(above images are first trial)

In this work, I decided to create a terrain and a moving character within it. On Wednesdays and Thursdays, I created a terrain, polished it, and placed characters using a third person camera. Personally, it was a very interesting work. Over to do this project,  I thought in the future when I use Unity properly I can be able to do a lot of work alone. I think Unity is a perfectly useful tool for designers and artists.


On Friday, we present our work what we made.

Below images are my final work.

bandicam 2018-05-06 23-50-53-496.pngbandicam 2018-05-06 23-51-09-523.pngbandicam 2018-05-06 23-51-40-915.pngbandicam 2018-05-06 23-52-17-989.png

The following link is the result of working on this project.




Thank you for reading my blog 🙂


The Glasgow school of Art

Interaction Design Year 2

YongWon Choi


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