Design Domain Y2 – Part 2

13.02.2018 ~ 09.03.2018

Part 2: Course Aims and Intended Learning Outcomes

Course Aims: To broaden awareness of design outwith specialist discipline areas, and understand the relationship(s) between design disciplines.

Intended Learning Outcomes: On completion of this course students should be able to:

  • Demonstrate knowledge of the scope of design as expressed via its main theories, concepts and principles within both specialist contexts and the broader design domain.
  • Demonstrate an awareness of the importance of research.
  • Apply knowledge, skills and understanding within the context of set project(s) and using some advanced professional skills.
  • Undertake critical analysis of design theories, concepts, processes and practice
  • Present complex arguments, information and ideas relevant to the practice of design in a structured, coherent form, using a range of communication methods, to a range of audiences.
  • Use standard IT applications in the research development and presentation of design project work.
  • Exercise initiative and independence when carrying out project work.
  • Take account of own and others’ roles and responsibilities when carrying out and evaluating tasks.
  • Work, under guidance, with others to acquire an advanced understanding of current design thinking and practice.

You will meet the outcomes/objectives listed above through a combination of the following activities in this course:

  • A studio based research- and practice-led project exploring specific theme(s) surrounding the broad design domain, relative to design subject specialism, supported by seminars, presentations, workshops etc., underpinned by self- directed study.
  • Completion of the formative and summative assessments.

 

The ‘Design Domain’ project proceed each semester for three weeks. In the first semester, students require understanding of the overall project and making a ideas and plan, in the second semester, student need to produce final result based on first semester research.

In the first semester, my project theme was ‘city’. But, In the first semester assessment feedback, tutor said my first semester project idea would not fit in the theme they given and they suggest to change idea little bit. In this semester, I try to make a final outcome will be a more interactive and future-oriented than before.

 

At first, I tried to construct a new type city by using Unity as a theme of smart city. To do this, however, I need to create all of new building models using 3D tools such as Maya or Blender. But, I did not have experience about using 3D tools before, I thought it is really hard to finish on time. So, I looked for another way.

Finally, I decided to make a animation. Because, It was confident and it would take less time to draw with animation than with 3D graphics.

CTA_CES_Logo_Combo_RGB.jpg

This semester work will be based on a IT conference called the Consumer Electronics Show (CES) 2018. What is ‘CES 2018’?CES (formerly an acronym for Consumer Electronics Show but now the official name) is the world’s gathering place for all those who thrive on the business of consumer technologies. It has served as the proving ground for innovators and breakthrough technologies for 50 years — the global stage where next
generation innovations are introduced to the marketplace. This year Jan also more than 4,500 companies entered and came up with more advanced technologies than last year.

At CES, an agenda is presented every year. The theme of this year’s CES 2018 was “The future of Smart Cities” based on 5G networks. 5G can connect about one million devices per square kilometer. It shows the scalability and connectivity that the existing 3G or 4G did not have. Accordingly, various changes are appearing in various fields such as self-driving car, mixed reality (Virtual Reality + Augmented Reality), artificial intelligence, and Internet of things.

 

What is smart city?

 

smart_city.jpg

 

A smart city is an urban area that uses different types of electronic data collection sensors to supply information which is used to manage assets and resources efficiently. This includes data collected from citizens, devices, and assets that is processed and analyzed to monitor and manage traffic and transportation systems, power plants, water supply networks, waste management, law enforcement, information systems, schools, libraries, hospitals, and other community services.
The smart city concept integrates information and communication technology (ICT), and various physical devices connected to the network (the Internet of things or IoT) to optimize the efficiency of city operations and services and connect to citizens. Smart city technology allows city officials to interact directly with both community and city infrastructure and to monitor what is happening in the city and how the city is evolving.
ICT is used to enhance quality, performance and interactivity of urban services, to reduce costs and resource consumption and to increase contact between citizens and government.

Smart city applications are developed to manage urban flows and allow for real-time responses. A smart city may therefore be more prepared to respond to challenges than one with a simple “transactional” relationship with its citizens. According to Prof. Jason Pomeroy, in addition to technology, smart cities “acknowledge and seek to preserve culture, heritage and tradition”, such as Barcelona in Spain. Yet, the term itself remains unclear to its specifics and therefore, open to many interpretations.

Major technological, economic and environmental changes have generated interest in smart cities, including climate change, economic restructuring, the move to online retail and entertainment, ageing populations, urban population growth and pressures on public finances. The European Union (EU) has devoted constant efforts to devising a strategy for achieving ‘smart’ urban growth for its metropolitan city-regions. The EU has developed a range of programmes under ‘Europe’s Digital Agenda”.
In 2010, it highlighted its focus on strengthening innovation and investment in ICT services for the purpose of improving public services and quality of life. Arup estimates that the global market for smart urban services will be $400 billion per annum by 2020.

 

Before I got into the work, I thought about the contents of the animation that fit the theme. As the new products released in the past few years are likely to be commercialized in the next few years, they have been incorporated into the current city landscape and visualized. I found an article and an introduction video of this year’s conference and extracted only the technologies that would be useful in real life.

I need to determine the length of animation. But, at that time, I was not sure can I finish 1 min animation has 24 frame per second. So in the beginning, I aimed on 8~10 frame per second for 1 min animation. However, in the working process, I felt just a minute animation still has a lots of work than I expected. Finally, animation length change 1 min to 30 sec.

 

To reduce the amount of work, I was filming a street and then divided into frames using Photoshop. After that, I used the light box to copy each frame. It took me about a week more. After all the background was drawn, I combined with background and new technology things using Photoshop.

After the Photoshop process, I linked the frame by frame and make around 2 min video that include animation and description of my work. Moreover, I made a booklet about the technologies that I expressed on animation.

 

Working Process

 

It is the origin of the background painted with a light box behind the paper after dividing one frame by Photoshop after taking a picture. The paper size is A4.

EPSON072.jpg

In Case of moving image of a car, used Photoshop and synthesize car and background, and then attached to each frame. The video below is the final animation work.

Final_2.gifFinal_1.gif

After finishing the animation work, I added 2 minutes of additional images for animation + smart city, and made a booklet about the technology introduced in the animation.

In the booklet, I am try to research for enterprise that we might have heard about once shch as Samsung, Intel, Google etc. Although there were a lot of innovative technologies in the start-up have, but, it was impossible to analyze all of company where participated in CES 2018. Because, I do not have enough time…

 

I have also made an introductory booklet of other companies such as Nvidia, Bosch, Huawei, Sony, BMW and IBM, but excluded it to reduce the capacity of mobile pages.

KakaoTalk_20180414_005929246.jpg

Exhibition was originally scheduled on Friday afternoon from the second floor of Reid building. However, due to heavy snowfall on Wednesday to Friday, the school was closed until next Monday. So the exhibition was postponed to next week, but it was finished successfully.

 

Thank you for reading my blog 🙂

 

The Glasgow school of Art

Interaction Design Year 2

YongWon Choi

 

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