The purpose of Open Project was very good because I could listen to what I am interested in, what I want to learn and what I want to complement.
I have taken five courses in the workshop: p5.js; unity Animation; Kinect Camera; Trigger Sensor; DMX. All the workshops allowed me to use a wider range of materials in my work in the future. As I felt that my existing works had little interaction with the audience, I can use new methods on my works from the next work. New methods will be able to make more opportunities to audience can participate to my work.
It was good to have easy accessibility based on ‘Processing’ and simple conversion of existing ‘Processing’ works. In addition, p5.js supports a variety of libraries such as sound, drawing, maps, and visual and hearing-impaired libraries, and also supports a various input tools, for example, keyboards, mouse, touches, and gyroscopes and microphones of smartphones
I think interaction designer have to learn p5.js, because it is possible to share easily using URLs, the data is simple and real-time interaction is available.
P5.js will be able to interactively introduce the work in the personal website later. Moreover, it would be great if the QR code would make the audience see the work on individual smartphones, organizing pages in p5.js for exhibitions outside the studio.
How I will use P5.js in my work is interactively introduce to my work on a personal website. And I make a page with P5.js as a brochure when I exhibit outside the studio like as ‘Design Domain Project’, and I make the viewer see my work on audience’s smartphone through QR code.
During the winter vacation, I will proceed my personal website taking a look at Daniel Shiffman’s lecture on the YouTube. My personal Blog URL is http://www.ywchoi.com.
I was interested in building a 3D virtual environment with Unity. I also have created a virtual environment(terrain) for fun. In the future, if I add the animation that I learned to the next work, that will be more interesting work than making just a terrain.
In this workshop, I used Unity Animation and Animator to set up motion in the virtual world. The realization of the motion implements the playback of the configured motion by receiving a specific input signal. I think that in the animation implementing the interactive response is an important factor.
The ‘animation’ and ‘animator’ I learned will be useful in the “rich sensor” project going on. And if I work with ‘Kinect Camera’, I will get more interesting results.
What I have felt in the workshop is that it would be nice to learn about Maya in order to fully implement the own stories that I want, for the configuration of personal asset fitted with own story and the design to joint movement.
One of the most interesting workshops I attended. The Kinect recognizes the user’s action through the sensor and the voice through the microphone module. I have understood why the Kinect has been attracting attention from the Interaction artists and being actively used outside the game. And I was surprised that the accuracy of tracking was much higher than I expected.
The workshop started with the explanation about different programs between Mac and Windows and then, I added the Processing library to fit with operating system. After that, I looked at the Processing example, and I was surprised to see that Kinect 1 can be controlled by the motor. It was amazing to work with joint tracking and body tracking while I am working with Peasycam that is able to support 3d mapping of the space and 3d Printing.
I also looked at the utility called TSPS. It can do mask tracking, tracking only selected parts, and so on. In the future, I’d like to implement joint tracking within Unity. It will be working as moving and interacting with objects within Unity.
It was the first time to work with Arduino since last year’s control project. This workshop was helpful to remind how to use Arduino. Trigger sensor was similar to a Kinect camera, but it was also different. It is smaller and has better extensibility of additional parts than a Kinect camera.
In the workshop, we used the trigger sensor to set the zones for distance, then used the ‘Switch case’ function to get a different response for each zone. For example, there are sound and Processing sketch implementation.
The principle is to track the distance and to show what you intended when you entered the set range. It’s simple, but I think it can be changed strongly depending on the contents. In my case, I would like to work with projection mapping, sound and trigger sensors.
This was the first time to work with light. It was interesting to know that I could control the light with Arduino. So far, I have never thought about working with light, but I was surprised at the simplicity of the approach. However, the disadvantage was the price of the equipments.
I think that it will be very useful if I exhibit or work in a big space after graduation. Especially, I would like to work together with various input sensors. After the workshop, I looked again at the work of Rafael Lozano Hemmer. It was a good workshop to find out that there is an infinite possibility of interacting with lights.
The new programs I have learned through this project will change my work a lot. I appreciate all the professors very much for preparing a nice workshop to us.
Open Source Culture
The open source culture seminar was a time to explore what open source culture is, how it works culturally in an art school environment, and how I can contribute in the future as a part of the open source community.
Open source refers to any software or open source license that makes it possible for anyone to read the source code, keeping the rights of the maker of the software or hardware. Artists adopt this concept to create or apply software tools to their work and share them with others.
In the seminar, we discussed Marcel Duchamp, Andy Warhol and Richard Prince. The artists above redefine the premise of “Nominalism”, the originality of the source and the awareness of copyright.
And the Readymade is an important element for the above writers: Duchamp’s ‘Fontaine’; Andy Warhol’s Combs Soup Printing; and Princess’s recent work; ‘Instagram Re-photography’.
Ready Made is a commodity chosen by the artist with some modifications, and has a different title than the appearance of the object. It creates a new concept and identity by removing the original practical value and completely changing its environment. I think it is an experimental process of how the meaning and context change when the place is selected and chosen by the artists. Meaning and context are based on semiotics and structuralism.
Duchamp expresses with a silent the things that are closest to us are living and life. Duchamp called it “Readymade” expressing it in his own way. “An artist has to express himself in the soul, and a work of art has to be one with the soul.” His work has broadened the scope of thinking about things that are aesthetically valuable. He presented a new diversity of aesthetic values with the goods already made such as mass production goods, giving new meanings to universality or popularity, rather than the aesthetic values that come from scarcity.
In Andy Warhol’s work, I think the technique of repeating the pattern of Campbell’s Soup would satirize the contemporary society in which we are not pay attention to individual events or figures as images have been replicated in large quantities.
Richard Prince is called “Appropriation artist”, but his work has changed the law and the people’s perception of copyright. Personally, I think it is illegal, but the consciousness of copyright has been recalled by this artist, and it was a great deal to know the limits of art. Prince’s works are often mentioned when discussing about ‘choice of artists’, ‘freedom of expression’, and ‘social consensus’.
Personally, I think there are a lot of similarities between Readymade and Open Source Culture. Open source basically has an original source code. As many people modify the source code, new types of program appear. New programs create new concepts and identities by adding or removing existing environments and functions from original code. Linux, the World Wide Web, and Wikipedia are the representative examples.
Open source is great because philosophy, science, and critical activities are free. They are not owned by anyone. That is why we can ask without questioning the authority. So, we were able to have a critical conversation with a lot of people.
In the second half of 2010s, when countless open sources exist, I believe that human who can access to the internet are naturally incorporated into the open source culture. The behavior of individuals on the web is reflected in the trends of the times which contributes to the formation of new aesthetic values. This shows that the dependence of art on the tendency of the public is higher than in the past, and on the other hand, it also means that art has become completely public goods.
At the same time, the artists stand on the frontline of creation. Artists are unique because they are trying to overcome not only what they created themselves but also what created by another people, and these creative activities should be central. Artists need to have more ‘creativity’. We have to distinguish between having our own expertise and ability, and how far we can go with it, because if they reach a certain level, their professional abilities will be similar.
It is not a tremendous story, but my goal is to do what others have never done yet. And the most important thing is not plagiarizing other ideas involuntarily.
In order to be able to innovate and create, a variety of unpredictable experiments must be attempted freely. It is also important to realize that creating the space where we live in is the most important thing because the society is not just given.
Each area of design has its own form and is used in different ways. At one end it is very close to conceptual art and often involves pure ideas related to the media itself.
But, the concept and idea are different. The former implies a general direction while the latter is the component. Ideas implement the concept. This potential to use the language of design to pose questions, provoke, and inspire is conceptual design’s defining feature.
The spectrum of conceptual design is broad. One of the main purposes of conceptual design is to provide an alternative context to design that is driven entirely by market forces. It is a space for thinking, trying out ideas, and ideals. The conceptual approach usually exists in most design areas where it can be purchased in combination with pure, display or more commercial objectives.
If we accept that conceptual design is more than a style option, corporate advertising, or designer self-promotion, what is it for? There are many possibilities: socially engaged design for raising awareness; satire and critique; inspiration, reflection, highbrow entertainment; aesthetic explorations; speculation about possible futures; and as a catalyst for change.
It is different from social and humanitarian design, and design thinking which still operate within the limits of reality although also often rejecting market-driven design. This is very important to us. We are not talking about a space to experiment the current situation, but to make them better or different, and about other possibilities altogether.
New idea is very important. New ideas are exactly what we need today. Conceptual designs are not only ideas but also ideals, and as the moral philosopher Susan Neiman has pointed out, we should measure reality against ideals, not the other way around: “Ideals are not measured by whether they conform to reality; reality is judged by whether it lives up to ideals. Reason’s task is to deny that the claims of experience are final—and to push us to widen the horizon of our experience by providing ideas that experience ought to obey.”
For us, the key feature is how well it simultaneously sits in this world, the here-and-now, while belonging to another yet-to-exist one. Universities and art schools could become platforms for experimentation, speculation, and the reimagining of everyday life.
For us, one of the most interesting uses for conceptual design is as a form of critique. The most important question about modern societies is therefore what understanding of human life is embodied in the prevailing technical arrangements.
We are more interested in critical thinking, that is, not taking things for granted, being skeptical, and always questioning to what is given. All good design is critical. Designers provide a better version through understanding the shortcomings of the product being redesigned. Critical design applies this to larger more complex issues.
In critical design, critical thinking is interpreted as important. It is not through words, but through the use of language and structure to engage people using design. It is an expression or manifestation of our skeptical fascination with technology, unpicking the different hopes, fears, promises, delusions, and nightmares of technological development and change, especially how scientific discoveries move from the laboratory into everyday life through the marketplace. The subject can vary.
Critique is not necessarily negative; it can also be a gentle refusal, a turning away from what exists, a longing, wishful thinking, a desire, and even a dream. Critical designs are testimonials to what could be, but at the same time, they offer alternatives that highlight weaknesses within existing normality.
Design as critique can do many things: pose questions; encourage thought; expose assumptions; provoke action; spark debate; raise awareness; offer new perspectives; inspire. Some people take it very literally as negative design, anti-everything, and they interested only in pointing out shortcomings and limitations. If we already understood and appreciated, we agree that is a pointless activity.
Critical design needs to be closer in the everyday life; that’s where its power to disturb lies. A critical design should be demanding, challenging, and if you want to raise awareness about an issue that is not yet known, you should do so.
Ultimately it is positive and idealistic because we believe that change is possible, that things can be better; It’s just because the way to get there is different.; it is an intellectual journey based on challenging and changing values, ideas, and beliefs.
I believe that it is necessary to unravel the imagination of people and to apply it microscopically to all areas of life. Critical design, by generating alternatives, can help people create a compass rather than maps to explore new values.
Using design as a form of critique is just one simple use for design as communication or problem solving. We believe that some design should always question to prevailing values and their underlying assumptions and this activity can sit beside mainstream design rather than replace it.
By acting on peoples’ imaginations rather than the material world, critical design aims to challenge how people think about everyday life.
The challenge is to keep evolving techniques that are appropriate to the times and to identify topics that need to be highlighted, reflected on, or challenged. In Envisioning Real Utopias.